Depending on your age and the relationship you had with video games when you were a child, you may or may not have fond memories of going to a game store and having your much-beleaguered parents purchase you the answer to all of your frustrations—a game guide.
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Exploring Video Games and Interactive Media in Publishing
By Faith Muñoz @fmunoz247A whole generation of children is learning to read from a screen rather than a book. What could this mean for the future of the publishing industry? For one, it means we can no longer ignore the influence of ereaders, audiobooks, interactive reading apps, and video games on future and current readers.