Depending on your age and the relationship you had with video games when you were a child, you may or may not have fond memories of going to a game store and having your much-beleaguered parents purchase you the answer to all of your frustrations—a game guide.
Have you finished writing your book and want to make it into an ebook but don’t even know where to start? Start here! In this post, I will define some common terms and link to some resources where you can learn more.
The scene opens on a classroom. The students’ eyes are glazed over from the glow of the computer screens, half of them open to D2L, the other to some Instagrammer’s latest post. The professor asks the question, “What is metadata?” and one person, with a fox-like grin on their face, raises their hand and calls out, “It’s data about data.” Everyone breaks out in applause, confetti rains from the ceiling and cupcakes are served. This has happened to me more times than I can count, and yes, a quick hand raise asking for clarification could have solved all my problems but then I wouldn’t have had a blog post idea. So come with me as we take a journey on self-education and find out what all the fuss is about metadata and why you should actually care about it.
Public libraries exist to provide free and easy access to information to the population they serve, and the OverDrive app has made providing and obtaining that information easier than ever.
Ooligan Press considers every position a learning opportunity, and rarely contracts freelancers. Indexing might have necessitated that rare outsider if weren’t for Kento Ikeda, resident indexer, ebook designer, and rising star of our digital department. As he finished the index for our hiking book 50 Hikes in the Tillamook and Clatsop State Forests, I conducted a short survey with Kento to get his take on the duties that fell to him, and how he regards his work in the scope of Ooligan Press.
What started as a clause in the Digital Millennium Copyright Act of 1998 to protect the infringement of copyrighted works, such as movies, books and music, has blossomed into a full-fledged debate on who owns, who can modify, and who can repair the products consumers purchase. These products can range from cell phones and cars to children’s toys and ebooks, making it almost a certainty that everyone has at least one DRM-protected product in their home. The companies who place the DRM on these products can control who uses, modifies, and distributes the copyrighted works and products.